Ke WanginInborn Experience (UX in AR/VR)More natural and instinctive hand-based interaction in Mixed RealityThoughts and explorations from issues introduced in the new Direct Touch feature on Quest 2Apr 16, 2023Apr 16, 2023
Ke WanginInborn Experience (UX in AR/VR)Causes of discomfort in VR, and how creators resolved them — Part 2For this 2nd part, I’ll walk you through this other category: What you feel does not live up to what you see…Nov 1, 2020Nov 1, 2020
Ke WanginInborn Experience (UX in AR/VR)Causes of discomfort in VR, and how creators resolved them — Part 1Aggregating my learnings of XR design best practices with real-world examples and my personal experience.Sep 18, 20201Sep 18, 20201
Ke WangAnticipatory Design on the micro-interaction levelA closer look at the app nav bar collapse/expand behaviorMar 30, 2018Mar 30, 2018